Couriers

Couriers are players who transport items or messages (in book or spoken form) across the MCON map to other Nations and users, allowing Nations to focus their efforts elsewhere.

Basics
Sometimes the last thing you want to do is interrupt a project in order to conduct a trade with another Nation. You may also need to bring information to another Nation as quickly as possible. This is where couriers come in. Couriers can either be members of your own Nation, or a third party company.

Couriers are often paid very well, as the trip can sometimes take several days to complete, often across hazerdous territory. Couriers are also often targets for other Nations who want to see that their task is never completed, especially during blockade situations.

Couriers are tasked with delivering goods in the quickest time possible, and they are also tasked with absolute secrecy. Especially when transporting information. It's always useful to make sure that the courier you end up using has a positive reputation, otherwise items may be lost, information may be stolen, or the courier may in fact be a spy from another Nation.

There are no special steps to becoming a courier, but the easiest way is to start with the Nation you're in, as you're more likely to be trusted by the rest of the members, thus you can start on higher profile transfers sooner, and as soon as you gain a reputation you can start offering your skills out to other Nations.

Couriers are likely to always be in demand, as Nations cannot always spare a member for serveral days. It's a job that will always by high paying, as Nations will constantly be looking for away around this inconvinience. However, be sure you guarantee speed, efficiency, and of course, absolute secrecy.